I mean, on their own, each of these problems is not a huge deal, but once you put them all together it makes you think "were the old games that poorly designed?" These are the kind of faults I'd expect from your average, run-of-the-mill 16-bit platformer, not what's supposedly the next best thing since Super Mario World. Yesterday I kept dying on the plane section at the beginning of Mirage Saloon Act 1, because somehow if you're on the right side of the screen once the train rides by you you just fall to your death. Compound this frustration with the blue sphere bonus level, or the fact that sometimes you see the giant 3D rings but it's too late, you can't go back to get it, and it just becomes anger-inducing. I don't know, it's so cheap, and it's reminding me why I never really got into Sonic games in the first place. Or I die because I'm on an elevator and I get 2 seconds to move away from the edge of the platform lest the wall/ceiling instantly crush me to death. Sometimes I get hit because there's an enemy or spikes I can't even hope to avoid unless I already know they're gonna be there. And even if I don't, it's hard to get your rings back if you get hit, and hard to avoid all the bullets once you're down to 0 rings. I've just been trying to beat the Act 2 boss of Oil Zone (the octopus) and I keep dying because I sometimes die instantly when I fall into the oil. Maybe it's because I'm from the Capcom/Nintendo school of fair game design and I'm not really used to 2D Sonic games, but I find this game really unfairly frustrating at times, especially since you get so few lives to start with (why do you get a game over on losing Live x1 instead of Live x0? I could swear older Sonic games did that, but maybe I'm wrong) and you have to start from Act 1 of a zone if you get a game over.
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